BLUPing
What is BLUP?
Realize what BLUP is, and what it does. The abbreviation "BLUP" stands for "Best Linear Unbiased Prediction". What it does is help pass on GP (genetic potential) to it's offspring. The more GP the horse has, the higher skills it will have when it's fully trained. Please note that fully trained is not fully blupped. To get your horse fully blupped, you'll need your horse to gain 200 points of BLUP (from -100 to 100).
The Basics
Tips & Tricks
Competition Skills
Classic competitions:
Gallop: gallop, speed, dressage
Trot: trot, speed, dressage
Dressage: dressage, trot, gallop
Cross-country: stamina, dressage, jumping
Show-Jumping: jumping, dressage, stamina
Western competitions:
Barrel Racing: speed, stamina, gallop
Cutting: stamina, dressage, speed
Trail: dressage, trot, jumping
Reining: gallop, dressage, stamina
Western Pleasure: trot, stamina, dressage
Realize what BLUP is, and what it does. The abbreviation "BLUP" stands for "Best Linear Unbiased Prediction". What it does is help pass on GP (genetic potential) to it's offspring. The more GP the horse has, the higher skills it will have when it's fully trained. Please note that fully trained is not fully blupped. To get your horse fully blupped, you'll need your horse to gain 200 points of BLUP (from -100 to 100).
The Basics
- Skill gains complete when the training, riding, and comps are done there is no more gain in the top three skills.
- Up until age 10, your horse will gain a little BLUP each day. WoY does not increase your horse's BLUP, it just decreases the rate at which your horse gains BLUP (but allows you to enter more competitions and lessons in before your horse reaches 10).
- It's best to start with a foal, doing the games possible (to increase your foal's skills the full 60 points), and then starting the rides when the horse reaches 1 year 6 months. However, you can start the horse at any age, although the horse will be fully blupped at an older age accordingly. It also helps to pick a high GP horse to make BLUPing it worth the time.
- Register your foal in an EC (Equestrian Center), and make sure to choose the best one you can afford that has carrots, fertile, clean meadows meadows, and large, clean boxes. Without carrots, you'll have to find specific directions for foal games without carrots. Your foal will do its last foal games at 1 year 4 months.
- Start going on rides at 1 year 6 months. Do the rides that will raise your horse's top three skills. (Ex. If the top three skills are gallop, speed, dressage, do short gallop rides). Long rides raise stamina and short rides raise speed. All rides raise dressage. Trot rides raise trot, gallop rides raise gallop, and long sloping rides raise jumping. You don't need to concern yourself with beach rides (they appear at 6 years of age) just yet. After you're done with this, you can go on to the next step.
- Decide which competitions your horse will excel in.
- Using an Arabian as an example (stamina, dressage, jumping), they are ideally suited for Classic Cross Country competitions (which use stamina, dressage, and jumping). Thus I'd train in dressage and jumping, but NOT stamina.
- Using a Paint horse as an example (speed, dressage, gallop), they are suited to Classic Gallop races (which use gallop, speed, dressage). You'd train in speed and dressage, but NOT gallop.
- Train your horse in its secondary skills. These are the horse's top three skills, but you're training the secondary skills of the competition it will specialize in.
- Equip your horse with the best removable (not anything like the Poseidon's Pack) tack you have, and enter him in competitions. You'll need your horse to be doing its most helpful competitions. These competitions will not only give you wins, but will also give your horse a skill gain up to a point. You need these skill gains to BLUP your horse.
- Continue with whatever your horse hasn't finished in the steps above until they are completed. Then you just have to wait until your horse is ten (most likely by now your horse is 10 or a bit over). Your horse should now be fully blupped.
Tips & Tricks
- Put your horse in the box for at least 30 minutes daily. This will help it to find a whip, saddle cloth, or a tub of grease.
- If your horse finds a tub of grease, drop everything and enter competitions until you lose the tub of grease.
- Keeping aging points in your stock is really helpful, and your horse will be blupped faster.
- Where you can, enter your horse in beginner competitions. Only horses with less than 20 victories can enter these, so you'll have more of a chance of winning. Bumpers & Fillers also help.
- Bonus items are useful. A Chronos Timer allows a horse to be trained twice as quickly, while Morpheus's arms allows you to age your horse without spending aging points. There are other bonus items found in the store like the Seahorse, Daphne's Laurels, Eolus' Wind, and Boreas's Lunge, but they only give your horse a boost in the competitions. So the best bonus items are in the Black Market.
Competition Skills
Classic competitions:
Gallop: gallop, speed, dressage
Trot: trot, speed, dressage
Dressage: dressage, trot, gallop
Cross-country: stamina, dressage, jumping
Show-Jumping: jumping, dressage, stamina
Western competitions:
Barrel Racing: speed, stamina, gallop
Cutting: stamina, dressage, speed
Trail: dressage, trot, jumping
Reining: gallop, dressage, stamina
Western Pleasure: trot, stamina, dressage